

“One of Call of Duty: Black Ops Declassified’s compelling features is the fact that you can take the established gameplay everyone knows and loves and bring it to the PS Vita,” says the game’s producer at Activision, Neven Dravinski. There was a lot to see in there.ĭeveloped by the team at Nihilistic Software, Call of Duty: Black Ops Declassified is what Call of Duty fans have been waiting for: the game they know and love, authentically translated to handheld. Fuck this game.If you want to watch it again, I’ll wait. Low on content, high on rookie mistakes and amateurish design, Black Ops: Declassified is an insult to pretty much everybody and everything in the videogame industry. It’s an unforgivable cheapening of the brand and a mark of total disrespect to the fans who’ll be suckered into buying it. As a $50 videogame bearing the name of the biggest franchise of the generation, this putrid pile of garbage disgusts me.

However, in many other ways, Declassified is simply sickening.

In many ways, nStigate Games’ grisly sin is funny. It’s maybe worth buying as a source of cruel amusement, because I’ll admit that, after the fifth soldier committed suicide and yet more fell on their own grenades, I was legitimately laughing. A game like Black Ops Declassified makes such attempts all the harder, because calling it the worst PlayStation Vita game ever made, and one of the worst first-person shooters I’ve ever played, feels so damn right. Reviewers have a bad habit of using superlatives, and it’s a habit I’ve been trying to break. Even so, it speaks volumes about how contemptibly this garbage was spewed out that it can be beaten so quickly.
CALL OF DUTY BLACK OPS DECLASSIFIED XBOX ONE FULL
This is no exaggeration - Black Ops: Declassified boasts an incredibly short solo experience that struggles to last a full sixty minutes, and while that is technically a negative, the campaign is so ghastly it’s hard not to view this sham as a point in its favor. If you’re unlucky, it might take an hour. If you’re lucky, you’ll beat the campaign in 45 minutes. The fact a game with such pitiful A.I., broken aiming, and weird mission stipulations wasn’t cobbled together by amateurs in their spare time is something that nStigate, and anybody involved with the game, should be deeply ashamed of - that’s if anybody even cares. This miserable selection of half-baked, monotonous, lifeless missions almost makes Revelations 2012 look like a decent purchase. It got the touchscreen interface down perfectly, but can’t actually make a decent FPS to put it in. Ironically, it’s all the standard, established stuff that nStigate manages to screw up in an almost spectacular fashion. I got halfway up the stairs and the mission was instantly failed - forcing me to start from scratch as there are no mid-mission checkpoints. There was no warning that I was leaving the mission area, no countdown, and no clue these stairs were out-of-bounds in what was, basically, a big square room. All I did was try and run up some stairs to kill an enemy that was crouching behind cover and wouldn’t stand up because it was trying to shoot through the wall. At one point, I failed a mission by “abandoning” it. I don’t think I’ve ever had to wrestle so hard with a first-person-shooter to perform the simple task of aiming before now. In Declassified, bringing up iron sights is always a gamble, as there’s a greater-than-average chance the gun will jerk upwards as you aim, its quick-target function unable to actually target the opponents and instead forcing the reticule about a foot above a soldier’s head. There should be awards for accomplishing that kind of mistake. Somehow, nStigate managed to ruin iron sights aiming, and I don’t even know how a studio manages that. The entire affair is one of chaotic shambles, a mess of illogical design and broken mechanics that even budget developers have been getting right for years.
